|
![](/i/fill.gif) |
In trying to figure out what to name the bit of the game that actually
manages state and (say) determines legal moves and such, vs the part that
draws the board, vs the part that maps the input buttons into moves, I
realized I had the classic Model/View/Controller paradigm going on.
Unfortunately, I also realized that all three of these terms are already
co-opted by the gaming library.
--
Darren New, San Diego CA, USA (PST)
Ada - the programming language trying to avoid
you literally shooting yourself in the foot.
Post a reply to this message
|
![](/i/fill.gif) |