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nemesis escreveu:
> nemesis escreveu:
>> Darren New escreveu:
>>> http://www.youtube.com/watch?v=6DNRg6pdNeE
>>
>> most impressive to me is the "drawing" tool, which seems to really
>> "draw" new polygons, rather than simply expand the existing ones until
>> some areas are very dense and empty and others lacking detail. Like
>> in Blender sculpting.
>>
>> Sculpting is great for generating finely detailed models, but for
>> animation it also needs finely crafted topology with proper edge loops
>> in the proper places in the final mesh. Most sculpting tools generate
>> messy topology with dense meshes, including commercial ones like
>> ZBrush. Which is why they all provide retopology tools, to assist one
>> in generating a new clean mesh on top of the current convoluted one.
>> It's still very time-consuming, though. I guess the holy grail for
>> such sculpting tools is to provide a clean mesh or automatic retopology.
>
> oh well:
>
http://www.blendernation.com/unlimited-clay-soon-in-blender/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Blendernation+(BlenderNation)
>
>
> the cuban guy behind Blender volumetrics is at Blender sculpting again,
> this time with Sculptris and dynamic tesselation as a model rather than
> the voxel model of 3DCoat! That can only be good news, specially for
> Linux folks. :)
>
> Damn, that alone should be reason enough to drop the embargo on the
> island... :D
bwahaha, too much fun!
http://i49.tinypic.com/21l7byb.jpg
always wanted to do something like this in Blender all in sculpting, but
it'd require a base mesh one way or the other.
--
a game sig: http://tinyurl.com/d3rxz9
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