POV-Ray : Newsgroups : povray.off-topic : 3D modeler - scultris : Re: 3D modeler - scultris Server Time
4 Sep 2024 03:17:50 EDT (-0400)
  Re: 3D modeler - scultris  
From: nemesis
Date: 24 May 2010 15:54:12
Message: <4bfad964@news.povray.org>
nemesis escreveu:
> nemesis escreveu:
>> Darren New escreveu:
>>> http://www.youtube.com/watch?v=6DNRg6pdNeE
>>
>> most impressive to me is the "drawing" tool, which seems to really 
>> "draw" new polygons, rather than simply expand the existing ones until 
>> some areas are very dense and empty and others lacking detail.  Like 
>> in Blender sculpting.
>>
>> Sculpting is great for generating finely detailed models, but for 
>> animation it also needs finely crafted topology with proper edge loops 
>> in the proper places in the final mesh.  Most sculpting tools generate 
>> messy topology with dense meshes, including commercial ones like 
>> ZBrush.  Which is why they all provide retopology tools, to assist one 
>> in generating a new clean mesh on top of the current convoluted one.  
>> It's still very time-consuming, though. I guess the holy grail for 
>> such sculpting tools is to provide a clean mesh or automatic retopology.
> 
> oh well:
>
http://www.blendernation.com/unlimited-clay-soon-in-blender/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Blendernation+(BlenderNation)

> 
> 
> the cuban guy behind Blender volumetrics is at Blender sculpting again, 
> this time with Sculptris and dynamic tesselation as a model rather than 
> the voxel model of 3DCoat!  That can only be good news, specially for 
> Linux folks. :)
> 
> Damn, that alone should be reason enough to drop the embargo on the 
> island... :D

bwahaha, too much fun!

http://i49.tinypic.com/21l7byb.jpg

always wanted to do something like this in Blender all in sculpting, but 
it'd require a base mesh one way or the other.

-- 
a game sig: http://tinyurl.com/d3rxz9


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