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nemesis escreveu:
> Darren New escreveu:
>> http://www.youtube.com/watch?v=6DNRg6pdNeE
>
> most impressive to me is the "drawing" tool, which seems to really
> "draw" new polygons, rather than simply expand the existing ones until
> some areas are very dense and empty and others lacking detail. Like in
> Blender sculpting.
>
> Sculpting is great for generating finely detailed models, but for
> animation it also needs finely crafted topology with proper edge loops
> in the proper places in the final mesh. Most sculpting tools generate
> messy topology with dense meshes, including commercial ones like ZBrush.
> Which is why they all provide retopology tools, to assist one in
> generating a new clean mesh on top of the current convoluted one. It's
> still very time-consuming, though. I guess the holy grail for such
> sculpting tools is to provide a clean mesh or automatic retopology.
damn sweet interface...
BTW, the guy seems to be one of those multifunctional young geniuses:
http://www.drpetter.se/projects.html
ranges from raytracers, games and console emulators to painting, 3D
painting, animation and music synthethizers... almost a Da Vinci! :D
--
a game sig: http://tinyurl.com/d3rxz9
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