POV-Ray : Newsgroups : povray.off-topic : 3D modeler - scultris : Re: 3D modeler - scultris Server Time
4 Sep 2024 03:20:20 EDT (-0400)
  Re: 3D modeler - scultris  
From: Darren New
Date: 23 May 2010 18:13:50
Message: <4bf9a89e@news.povray.org>
clipka wrote:
> Am 23.05.2010 21:36, schrieb Darren New:
>> http://www.youtube.com/watch?v=6DNRg6pdNeE
>>
>> Now *that* is what I think of when I think of 3D modeling. And
>> apparently from comments it's pretty easy. I'll have to see if I can use
>> the .obj's it outputs in my current projects.
> 
> That's awesome! I just gave it a try - looks and feels like great fun.
> 
> I haven't figured out however how to change the topology of an object 
> (create genuine holes in an object for instance, instead of just 
> depressions) - except for exporting to .obj, modifying the topology in 
> e.g. Wings3d, and re-importing.

Oh! Wings can import Obj!  And export fbx.  Most awesome. *Now* I have 
incentive to actually try it out.

I still want a 3D input mechanism instead of something flat, tho. Specs and 
gloves, guys, specs and gloves.

-- 
Darren New, San Diego CA, USA (PST)
    Ada - the programming language trying to avoid
    you literally shooting yourself in the foot.


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