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Darren New <dne### [at] san rr com> wrote:
> http://comment.rsablogs.org.uk/2010/04/08/rsa-animate-drive/
I think the point about having or not having someone constantly managing
what you are doing can work both ways, though.
If I have understood correctly, when John Romero founded his own company
(Ion Storm) in 1996, his basic idea was to have a friendly work environment
with lots of freedom and little management pressure, where programmers and
artists had more independency and freedom to do things at their own pace in
their own terms.
This (among other things) resulted to be a bad choice. The lack of
management, of a leader who would manage the whole, and who would clearly
instruct each department of what and how they would do things, resulted in
lots of miscommunication, wasted work and frustration.
On the other hand, the Duke Nukem Forever project by 3D Realms (which went
for over 10 years) might be a good example of monetary rewards being, indeed,
demotivational rather than the other way around, as contradictory as that
might sound. Seemingly the project didn't finally crash because of lack
of funding, but on the contrary, because there was *too much* funding.
Ironically, too much funding caused stagnation and lack of motivation.
There was no pressure, no deadlines, no actual motivation to do work in
order to earn the money...
--
- Warp
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