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scott escreveu:
>> I don't see anything in there that would deserve the term "ugly",
>> except maybe the scaling of the grey/white checkered pattern
>> indicating the areas that haven't been rendered yet. That, and maybe
>> the fact that it's not using any form of interpolation. But I'd
>> consider neither of those seriously unfit for a preview window.
>>
>> Though of course if you'd volunteer to improve it, I guess you'd be
>> happily invited ;-)
>
> I'll download the source again and take a look.
>
>> (Then again, maybe you're seeing something I failed to see in my
>> simple experiments I just did.)
>
> Take a loot at the attached (left maximised, right 100%). I think this
> is some kind of "worst case" because it uses diagonal lines and the
> scale factor is probably around 99% to fit it full screen.
BTW, Blender has this same issue, even though being OpenGL rather than
Windows-specific. Don't know about 2.5.
--
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