POV-Ray : Newsgroups : povray.beta-test : Scaled preview window looks horrible : Re: Scaled preview window looks horrible Server Time
4 Jul 2024 13:09:04 EDT (-0400)
  Re: Scaled preview window looks horrible  
From: nemesis
Date: 20 May 2010 17:33:05
Message: <4bf5aa91$1@news.povray.org>
scott escreveu:
>> I don't see anything in there that would deserve the term "ugly", 
>> except maybe the scaling of the grey/white checkered pattern 
>> indicating the areas that haven't been rendered yet. That, and maybe 
>> the fact that it's not using any form of interpolation. But I'd 
>> consider neither of those seriously unfit for a preview window.
>>
>> Though of course if you'd volunteer to improve it, I guess you'd be 
>> happily invited ;-)
> 
> I'll download the source again and take a look.
> 
>> (Then again, maybe you're seeing something I failed to see in my 
>> simple experiments I just did.)
> 
> Take a loot at the attached (left maximised, right 100%).  I think this 
> is some kind of "worst case" because it uses diagonal lines and the 
> scale factor is probably around 99% to fit it full screen.

BTW, Blender has this same issue, even though being OpenGL rather than 
Windows-specific.  Don't know about 2.5.

-- 
a game sig: http://tinyurl.com/d3rxz9


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