POV-Ray : Newsgroups : povray.binaries.images : User-defined Camera : Re: User-defined Camera Server Time
2 Nov 2024 18:49:09 EDT (-0400)
  Re: User-defined Camera  
From: Tek
Date: 13 May 2010 03:24:54
Message: <4beba946$1@news.povray.org>
That is looking *nice*!

-- 
Tek
http://evilsuperbrain.com

"Edouard" <pov### [at] edouardinfo> wrote in message 
news:web.4beb61d2978f9ef8a9c2c17a0@news.povray.org...
> I've nearly finished the user-defined camera version of my stochastic 
> rendering
> rig - arbitrary camera placement, bokeh sampling, sub-sampling mode for
> single-pass anti-aliased rendering, etc. It's all done apart from the 
> aspect
> ratio (leave the easy stuff till last is my motto) and some general 
> improvements
> to my 35mm Camera macros (stuff like being able to specify the size of POV
> units, so they don't have to be in millimetres).
>
> If I get time, I'd like to see if some of the stuff I've done can actually 
> be
> put into POV proper - halton based sampling grids, bokeh shapes, etc. I've 
> taken
> a look at the camera and focal blur code, and it's pretty simple to 
> understand.
>
> I also had a great idea on how to make the bokeh shape change across the 
> frame -
> I'd love to be able to emulate the kind of bokeh you see on the very fast 
> lenses
> like this: http://www.flickr.com/photos/moaan/3183278034/
>
> Cheers,
> Edouard.
>


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