POV-Ray : Newsgroups : povray.beta-test : Render Priority : Re: Render Priority Server Time
7 Jul 2024 05:40:46 EDT (-0400)
  Re: Render Priority  
From: Nicolas Alvarez
Date: 11 May 2010 13:04:51
Message: <4be98e33$1@news.povray.org>
Warp wrote:
> Thomas de Groot <tDOTdegroot@interdotnlanotherdotnet> wrote:
>> I seem to remember that Render Priority was switched off during
>> developement of the betas. If so, it would be nice if this was switched
>> on again now. Whatever the selection (low, normal, high) the render seems
>> to take up the full 100% cpu.
> 
>   Btw, I'm curious to know why you wouldn't want POV-Ray taking all the
> available CPU.

Because you want other processes to have priority in getting CPU timeslices.

>   The only thing I can think of is if you are suffering from overheating
> problems and you want the CPU to be eg. at 50% at maximum in order for it
> to not to overheat.

Changing the render priority wouldn't help with overheating. That's a 
totally different setting (duty cycle, which pauses and resumes render 
repeatedly).

>   (If what you want is that other tasks get more CPU than POV-Ray, rather
> than the OS distributing the CPU evenly, that's the OS's problem, not
> POV-Ray's. In most modern OS's you can set process priorities on a
> per-process basis.)

POV-Ray's "Render Priority" menu used to tell Windows to change the process 
priority. That's all it did.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.