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Warp wrote:
> Thomas de Groot <tDOTdegroot@interdotnlanotherdotnet> wrote:
>> I seem to remember that Render Priority was switched off during
>> developement of the betas. If so, it would be nice if this was switched
>> on again now. Whatever the selection (low, normal, high) the render seems
>> to take up the full 100% cpu.
>
> Btw, I'm curious to know why you wouldn't want POV-Ray taking all the
> available CPU.
Because you want other processes to have priority in getting CPU timeslices.
> The only thing I can think of is if you are suffering from overheating
> problems and you want the CPU to be eg. at 50% at maximum in order for it
> to not to overheat.
Changing the render priority wouldn't help with overheating. That's a
totally different setting (duty cycle, which pauses and resumes render
repeatedly).
> (If what you want is that other tasks get more CPU than POV-Ray, rather
> than the OS distributing the CPU evenly, that's the OS's problem, not
> POV-Ray's. In most modern OS's you can set process priorities on a
> per-process basis.)
POV-Ray's "Render Priority" menu used to tell Windows to change the process
priority. That's all it did.
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