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> However, as soon as I make anything more complicated, like a "T" shape, I
> find that some of the faces behave like they're wound in the wrong
> direction, with the normal pointing into the object instead of outwards.
> It's correct in Wings, just not when being drawn.
>
> Has anyone here been playing with this?
No, but I found it equally hard to export to a .X from Blender. I struggled
for ages with files that wouldn't even open with the .X viewer (and the
error messages weren't very helpful). In the end after much trial and error
I realised that none of the material names can have spaces in them (I think
there was some maximum length too), all modifiers must be "Applied" to the
meshes before you export, and the exporter recalculates all normals itself
no matter how you have them set up in Blender. This is quite annoying, but
I guess I need to improve it myself if I want better for free. I don't
really fancy learning a new programming language for this...
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