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Warp wrote:
> Darren New <dne### [at] san rr com> wrote:
>> Yep. Except it's inconvenient in Windows because (a) it has a UI that runs
>> in the same process as the render and (b) one doesn't normally launch it
>> from the command line where setting the priority is trivial.
>
> Why should it be inconvenient?
Because it's roughly six to eight mouse clicks, if you know what you're
doing, to do it with the GUI. I find that inconvenient when it's something
that's likely to be a persistent setting. Especially since it's already
implemented in 3.6 and probably less than a dozen lines of code to carry
over. I honestly can't imagine why one would drop such a feature. (Which may
entirely be simply my lack of imagination.)
> I don't know if any Windows version supports this, but if they don't,
> it's not because it would be hard to implement (at least interface-wise).
It's supported. It's just inconvenient. It also means the UI also runs at
low priority if the render runs at low priority, which in my experience is
also annoying.
--
Darren New, San Diego CA, USA (PST)
Ada - the programming language trying to avoid
you literally shooting yourself in the foot.
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