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Warp wrote:
> In most modern OS's you can set process priorities on a
> per-process basis.
Yep. Except it's inconvenient in Windows because (a) it has a UI that runs
in the same process as the render and (b) one doesn't normally launch it
from the command line where setting the priority is trivial.
It would seem straightforward to continue to support render priority threads
(and UI priority threads as well) in the Windows version, given that it
already had separate render threads and UI threads, yes?
--
Darren New, San Diego CA, USA (PST)
Ada - the programming language trying to avoid
you literally shooting yourself in the foot.
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