POV-Ray : Newsgroups : povray.general : Problem with normals? in mesh2 : Re: Problem with normals? in mesh2 Server Time
29 Jul 2024 22:29:15 EDT (-0400)
  Re: Problem with normals? in mesh2  
From: Slime
Date: 9 May 2010 20:50:17
Message: <4be75849@news.povray.org>
> My normals are calculated merely as
> being normal to the SPINE, not considering all the points of all the 
> triangles
> around a pohint.   That would be harder math, but is it necessary?

Yeah, that's your problem. The lighting is wrong because the normals are 
wrong. Note that the worst of the lighting problems happen where the 
direction from the spine is significantly different from the actual normal, 
like on the sides of the shoulders and the top of the head.

 - Slime


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