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> My normals are calculated merely as
> being normal to the SPINE, not considering all the points of all the
> triangles
> around a pohint. That would be harder math, but is it necessary?
Yeah, that's your problem. The lighting is wrong because the normals are
wrong. Note that the worst of the lighting problems happen where the
direction from the spine is significantly different from the actual normal,
like on the sides of the shoulders and the top of the head.
- Slime
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