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On 09.05.10 11:58, clipka wrote:
>> I think this is because the render priority and multi-threaded rendering
>> kind of logically conflict with each other. Having multiple threads and
>> using only part of the CPU is, while not mutually exclusive, not really
>> sensible.
>>
>> Maybe reducing the number of threads would be sufficient for your
>> purposes?
>
> Hm... what happens if someone only has a single-core CPU? (Yeah, poor
> sod, but still - POV-Ray 3.7 should be able to deal with this I think.)
Yes, of course, but that problem should solve itself quickly ... few of
those CPUs are able to run a recent Windows _and_ still have resources to
spare for POV-Ray :-) Of course, your point still remains a valid argument
for a few more years.
Thorsten
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