High!
clipka wrote:
> To me these images look like you definitely have /some/ kind of
> precision problem there. Looks to me like POV-Ray doesn't get enough
> "potential difference" for normals computation. Maybe making the
> isosurface function "sharper" might help somehow (if you know what I mean).
Normals? The texture of the isosurface doesn't contain any normal
statement... and what do you mean with "sharper"? Adding more
ruggedness, steeper ridges?
See you in Khyberspace!
Yadgar
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