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"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> schreef in bericht
news:4be28a6f@news.povray.org...
> Me too, tried it before but never got it right... I think it's due to
> the
> fact that I was always using a single while loop to place the pebbles, but
> this time used 3 loops, with increasing random sizes and decreasing number
> of pebbles. Also, the pebbles are not totally random in their placement,
> as
> I used a pigment function (granite) to determine if a pebble should be
> placed or not. And BTW, it is just a single mesh pebble made with
> Wings3d... :)
Additionally, what you can use to good effect, is the prob() function.
Excellent image (as always).... I am finishing a desert scene which I shall
show here soon. Much cruder textures however than your finely realistic ones
:-(
Thomas
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