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Laurent wrote:
> It seems as though the application of quaternions has come-and-gone over the
> years.
In the video game programming book I'm reading, the author says something
along the lines that quaternions are(*) a rotation about an arbitrary
vector. They're nothing magical. They're just a vector and a float,
representing a rotation around a specific axis. That said, the math behind
the quaternions are magical.
(*) Of course, he's speaking of quaternions as implemented in the software
library he's describing. I don't know how general this usage is.
--
Darren New, San Diego CA, USA (PST)
Linux: Now bringing the quality and usability of
open source desktop apps to your personal electronics.
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