> The scene's *so* close to being --great--.
Thanks, that was really an elegant and efficient way to let me know that
I was being too lazy... in fact, it's a general problem with my patience: I
usually give up when I'm almost there.
So, here is the "really final" version with an improved branch, using the
mesh displacement from Poseray, and also with better textures on the
POVTree. I also raised the DOF samples a bit, so this one took 12h!
Thanks to everyone for the criticism, even if I was already aware of
it... I needed it to overcome my laziness.
--
Jaime Vives Piqueres
http://www.ignorancia.org
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