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scott wrote:
>> (You might think, for example, that you could just snip your 5-minute
>> song into, say, 50 ms chunks and take the Fourier transform of each
>> chunk. Alas, snipping it up introduces phantom frequencies that aren't
>> really there.)
>
> Use something other than a rectangular window function then, that helps
> with the phantom frequencies.
The [discrete] Fourier transform reduces a signal to a finite number of
frequencies by assuming that the signal is periodic - i.e., the samples
you've fed it repeat forever. If the endpoints don't match up, that
introduces a discontinuity, which causes phantom frequencies to appear.
(They represent the discontinuity.)
You can reduce this by using another window function - but then,
strictly speaking, you're multiplying your signal by a window, which
convolves its spectrum with the spectrum of the window. In other words,
by windowing the signal you're blurring its spectrum.
>> I've spent a significant amount of time trying to come up with some
>> mathematics for analysing sound the way that the human auditry system
>> does... So far, nothing works.
>
> If you don't need it in realtime then just run a band-pass filter over
> the whole song at varying frequencies, you can then read off the
> amplitude at any frequency at any time during the song.
This, of course, is effectively what the human ear does. (As in, the
physical organ, not the elaborate post-processing that undoubtably
happens when the data reaches the brain.) Each hair in the cochlea is
essentially a crude band-pass filter. (I don't imagine they actually
have a great frequency response; much like the human eye isn't actually
a very good camera.)
So far, everything I've ever learned about DSP seems to hinge on one
single equation:
sin X + sin Y = 2 cos (X-Y)/2 sin (X+Y)/2
This says many things. But most obviously, it says that the sum of any
two waves is also the product of two *other* words, and vice versa. So
the question is, at what frequency does a wave become "sound" rather
than "variation in sound"?
The *other* question, of course, is "how many frequency bands do I need?"
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