High!
Recently, I tried to render a mesh2 generated from an image file 1200 x
1200 pixels large. After reading in all color values (using
eval_pigment()), POV-Ray crashed... as the same thing occurred when I
tried it on my second computer running Windows, I drew the conclusion
that 1.5 gigabytes of RAM is not enough for such a huge mesh. Is there a
way to configure swap memory usage with POV-Ray 3.6 for Linux? Or could
it be that my swap partition (currently 2 gigabytes) is too small?
Smaller meshes like the 800 x 400 ones from my Solar System project
parse and render without problems... seems that I need at least 7
gigabytes... can this be true? I wonder that mesh2 objects are that much
RAM-consuming!
See you in Khyberspace!
Yadgar
Now playing: The Politics Of Dancing (Re-Flex)
Yadgar
Post a reply to this message
|