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On 27.04.10 23:05, clipka wrote:
> BTW, as a matter of fact, the wrong channel ordering is a 3.7 issue;
> POV-Ray 3.6 at least did it the right way round.
>
> I consider the use of RGB instead of YCbCr a bug (already filed as
> FS#103 ;-)).
No, it isn't a bug. This *really* is intentional behavior! With the correct
settings in other places (not sure if they are), you can get rid of a lot of
color bleeding when using sharply ray-traced objects by using RGB.
Thorsten
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