POV-Ray : Newsgroups : povray.off-topic : Another day, another failure : Re: Another day, another failure Server Time
4 Sep 2024 05:17:25 EDT (-0400)
  Re: Another day, another failure  
From: Invisible
Date: 28 Apr 2010 04:05:19
Message: <4bd7ec3f$1@news.povray.org>
>> Decide how many frames you want to render. Time how long it takes to
>> render one frame. Draw a line from the render time to the frame count.
>> Where that line intersects the center axis, that's what the total render
>> time will be.
> 
> How about something as simple as:
> 
> - Decide how many frames you want to render.
> - Time how many seconds it takes to render one frame.
> - Using an ordinary pocket calculator, multiply the frame number by the 
> single-frame rendering time in seconds.
> - The result will be the estimated total rendering time of the whole 
> animation in seconds.
> - Divide by 3600 to get the total rendering time in hours.
> - If the number is still too big to comprehend, divide again by 24 to 
> get the total rendering time in days.
> 
> Just a suggestion though. Experienced people may want to use a slide 
> ruler, abacus, pen & paper or their bare head instead.

Being able to glance at a chart on the wall and immediately see roughly 
how long something is going to take is much less hassle than finding a 
calculator or opening the calculator application on my computer and 
trying not to mix up the units by mistake.

But hey, each to their own...


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