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>> Decide how many frames you want to render. Time how long it takes to
>> render one frame. Draw a line from the render time to the frame count.
>> Where that line intersects the center axis, that's what the total render
>> time will be.
>
> How about something as simple as:
>
> - Decide how many frames you want to render.
> - Time how many seconds it takes to render one frame.
> - Using an ordinary pocket calculator, multiply the frame number by the
> single-frame rendering time in seconds.
> - The result will be the estimated total rendering time of the whole
> animation in seconds.
> - Divide by 3600 to get the total rendering time in hours.
> - If the number is still too big to comprehend, divide again by 24 to
> get the total rendering time in days.
>
> Just a suggestion though. Experienced people may want to use a slide
> ruler, abacus, pen & paper or their bare head instead.
Being able to glance at a chart on the wall and immediately see roughly
how long something is going to take is much less hassle than finding a
calculator or opening the calculator application on my computer and
trying not to mix up the units by mistake.
But hey, each to their own...
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