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High!
Rarius wrote:
> You are welcome to my source code if it can be any help.
>
> #local pl_radius = 3396;
> #local min_alt = -8.208;
> #local max_alt = 21.249;
> #local alt_fct = max_alt - min_alt;
>
> #local f_relief =
> function
> {
> pigment
> {
> image_map { gif "mars_topo.gif" once interpolate 2}
> warp { spherical }
> scale<-1, 1, 1>
> rotate<90, 0, 0>
> }
> }
> isosurface
> {
> function { f_sphere(x,y,z,pl_radius+min_alt) -
> alt_fct*f_relief(x,y,z).gray }
> contained_by { box { -4000,4000 } }
> accuracy 0.002
> max_gradient 2
> }
>
Interesting... would this also work with only a small section of the
global heightfield, let's say a quadrangle of 1 square degree? Since
several years, there are 3-arcsecond-per-pixel altimetry data tiles of
Earth avalable, which can be converted to 8-bit, 16-bit or 24-bit
heightfields - using them all in one gigantic heightfield will kill any
operating system in the near and intermediate future...
See you in Khyberspace!
Yadgar
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