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Am 27.04.2010 00:51, schrieb Jim Holsenback:
> On 04/26/2010 07:11 PM, Tim Cook wrote:
>> The correction noted for
>> pass_through for photons doesn't really make much sense to be called
>> pass_through, though, if the photons are still being affected by the
>> object.
>
> Cool ... then I'm not the only one. I was struggling with how to add
> changes into 3.7 documentation for this and all I could come up with was
> WTF!!! Needless to say I put it on my to-do list and moved onto
> something else. I've got a feeling that this is a WIP and anything that
> I would have been able to come up with is going to change ;-)
As mentioned, "it needs to be seen whether this new behavior will be
accepted by the users"...
Okay, first feedback sounds pretty much like it won't be ;-)
Back to the drawing board... suggestions on this whole smash, anyone?
One idea I had already pondered was to allow for "pass_through" to
optionally be followed by "filter" to indicate that the object should
still attenuate light passing through.
Note that currently non-pass_through objects block photons /entirely/
when encountered before the target, even if they have their pigment set
to "rgbt 1".
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