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Am 26.04.2010 23:21, schrieb Tim Cook:
> Chris Cason wrote:
>> As the error is also present in POV-Ray 3.6, behavior has necessarily
>> changed with this fix; pass_through objects will now affect the color
>> of photons on their way to their target, according to pigment
>> filter/transmit, interior fade, and media (which implies that opaque
>> objects will block photons even when declared pass_through)
>
> Will a no_photons flag for objects be added, for consistency with
> no_image/no_shadow/no_reflection?
I guess that will depend on user feedback. Implementation of such a flag
should be no big deal, but I currently don't see what it would be good
for; it would also open up the question how the flag should actually
work: For instance, should it affect only interaction with photons
/before/ the target, or also /after/ the target?
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