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Chris Cason wrote:
> As the error is also present in POV-Ray 3.6, behavior has necessarily
> changed with this fix; pass_through objects will now affect the color of
> photons on their way to their target, according to pigment filter/transmit,
> interior fade, and media (which implies that opaque objects will block
> photons even when declared pass_through)
Will a no_photons flag for objects be added, for consistency with
no_image/no_shadow/no_reflection?
--
Tim Cook
http://empyrean.freesitespace.net
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