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High!
Christian Froeschlin wrote:
> Note that high resolution meshes require a lot of parse time,
> so before you embark on this 8 month analysis you might wish
> to verify that it will actually help your animation.
You're right... I found out that at least the first four month (the
probing process) can be left out as at 24-bit resolution for the "height
fields" (from which the actual mesh2s will be constructed) even with the
rough 1800 x 900 probing across the whole planet, the smallest height
interval will be a mere 2.5 mm - any higher resolution probing will
increase this only by a few microns, and any elevations outside the
range already determined could easily be handled by adjusting them to
the "floor" and "ceiling" values.
The only problem with this mesh2/"heightfield" approach will be that
unlike with the original isosurface, there will by no overhangs (but
also no "hovering rocks") anymore...
Meanwhile, I did a test scene using the isosurface - it took 40 minutes
and 25 seconds! I hope I get the mesh2 version working tonight...
See you in Khyberspace!
Yadgar
Now playing: I Take The Dice (Duran Duran) - as if time stood still 26
years ago...
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