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> clipka<ano### [at] anonymous org> wrote:
>
>>> Here's another odd and clueless observation/question: In 32-bit POV-Ray, the
>>> default adc_bailout is 2^8. In the 64-bit version, is it 2^*higher power*?
>>
>> You mean 1.0/2^8 for the 32-bit version, right?
>>
>
> Oops! Right you are.
>
>
>
If you render in a format that have a deeper range, then you can reduce
adc_bailout further.
If you render with +fn16 (16 bit per channel PNG), then, in some case,
it may make cense to set: adc_bailout 1/pow(2,16)
But that can increase the rendering time if you have many reflections
and transparence. It can also push you over the max_trace_level
resulting in black pixels.
Alain
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