POV-Ray : Newsgroups : povray.general : Fade Cutoff : Re: Fade Cutoff Server Time
30 Jul 2024 06:30:51 EDT (-0400)
  Re: Fade Cutoff  
From: Christian Froeschlin
Date: 13 Apr 2010 07:23:03
Message: <4bc45417@news.povray.org>
Warp wrote:

> Christian Froeschlin <chr### [at] chrfrde> wrote:

>> 2. It is less flexible. The cutoff distance has an easily
>>     predictable effect and could well be used for artistic
>>     purposes such as creating a strongly visible boundary
>>     on purpose (e.g. cartoon street lights).

>   How about instead of it being a parameter related to fading lights, it's
> simply a parameter related to lights in general

It's an alternative. But if you intend to use cutoff for artistic
effect, you'd probably need to set it on a per light_source basis.
And if it's only about speedup or artefact avoidance, adc_bailout
might suffice.

Also, the cutoff distance is logically related to light_source
fading parameters as it affects how the light intensity changes
with distance (even if its just dropping to zero at some point).


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