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Warp wrote:
> Christian Froeschlin <chr### [at] chrfr de> wrote:
>> 2. It is less flexible. The cutoff distance has an easily
>> predictable effect and could well be used for artistic
>> purposes such as creating a strongly visible boundary
>> on purpose (e.g. cartoon street lights).
> How about instead of it being a parameter related to fading lights, it's
> simply a parameter related to lights in general
It's an alternative. But if you intend to use cutoff for artistic
effect, you'd probably need to set it on a per light_source basis.
And if it's only about speedup or artefact avoidance, adc_bailout
might suffice.
Also, the cutoff distance is logically related to light_source
fading parameters as it affects how the light intensity changes
with distance (even if its just dropping to zero at some point).
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