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Mr wrote:
> Is such a thing still possible? what would the data flow be then, if the scene
> is not parsed?
I think the author refers to building content procedurally
using loops and macros instead of just describing the plain
geometry and textures in CSG. So, if you wish to create
10,000 spheres you can either use a #while loop, or you
can use an external program to create an include file
with 10,000 sphere {...} declarations.
The second way will usually be faster but rarely worth
the effort unless you need very complicated calculations
to generate your geometry.
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