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John VanSickle wrote:
> The only issue I have is that there is probably some way to accomplish
> this using light groups; but this is a quick-and-simple way for the
> modeling artist to accomplish the time savings, so perhaps a bit of
> redundancy is acceptable.
true, in most cases there will also be a way to achieve the same
result with light groups. But it may require a lot of manual work,
for example, if a candle illuminates part of the wall of the room,
you'd need to cut that segment out and put it into the light_group.
Also, if you wish to move objects or light_sources you will then
have to restructure your entire scene. I'm not sure how modeling
artists think about this but software developers don't like it ;)
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