POV-Ray : Newsgroups : povray.general : Combining meshes and isosurfaces : Re: Combining meshes and isosurfaces Server Time
30 Jul 2024 00:26:58 EDT (-0400)
  Re: Combining meshes and isosurfaces  
From: clipka
Date: 11 Apr 2010 07:23:28
Message: <4bc1b130$1@news.povray.org>
Am 11.04.2010 11:23, schrieb Mr:

> The PTex software developped by Disney and released as open source works on a
> per face basis for texturing without the need for UV type unwrapping
> http://www.disneyanimation.com/library/ptex/

While that looks like a powerful approach, there seem to be major 
drawbacks that virtually forbid inclusion in POV-Ray in the near future:

- The approach is specifically targeted at Catmull-Clark subdivision 
surfaces, so there's probably not much benefit for classic meshes.

- To benefit from the approach, both textures and meshes would need 
special software to create, in order to provide the extra information; 
until such software is available at prices affordable by the average 
hobbyist, the feature would benefit only a small minority of users.

In other words, presently it is pretty unlikely to be worth the 
programming effort.


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