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Am 11.04.2010 11:23, schrieb Mr:
> The PTex software developped by Disney and released as open source works on a
> per face basis for texturing without the need for UV type unwrapping
> http://www.disneyanimation.com/library/ptex/
While that looks like a powerful approach, there seem to be major
drawbacks that virtually forbid inclusion in POV-Ray in the near future:
- The approach is specifically targeted at Catmull-Clark subdivision
surfaces, so there's probably not much benefit for classic meshes.
- To benefit from the approach, both textures and meshes would need
special software to create, in order to provide the extra information;
until such software is available at prices affordable by the average
hobbyist, the feature would benefit only a small minority of users.
In other words, presently it is pretty unlikely to be worth the
programming effort.
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