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> To prevent the max_trace_level isue, bind the whole thing in a merge.
> This will remove the internal surfaces. In this case, it will also
> render faster, as you are ignoring many superfluous surfaces.
>
This looks like: merge{ Electric( 0.010, 2, 0.2, 6, 10, 0.5 )}
You can also remove the texture or pigment from the include and apply it
to the merge:
merge{ Electric( 0.010, 2, 0.2, 6, 10, 0.5 )pigment{rgbt 1}}
This will save some memory and possibly render a little bit faster.
Alain
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