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"Warp" <war### [at] tag povray org> wrote in message
news:4bbda1be@news.povray.org...
> Dre <and### [at] gmail com> wrote:
>> Yet this does:
>
>> #declare norm = <0, 0, 0>;
>> #declare startPoint =<xPos, 10, zPos>;
>> #declare endPoint = <xPos, -10, zPos>;
>> trace(object, startPoint, endPoint, norm)
>
> I don't think it does (well, not in the way you want). The third
> parameter
> of trace() specifies a direction, not an endpoint.
>
> Probably you want the third parameter to be <0, -1, 0> because that's
> the direction you are shooting the rays towards.
>
> --
> - Warp
Well it does to what I want now that I changed the way I coded it to the
example above. I then modified the norm as you stated but it didn't make
any difference at all. Both my norm and yours are below my start point so
they are essentially shooting the rays in the same direction.
Cheers Dre
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