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>H. Karsten on date 04/04/2010 07:29 wrote:
> I've experimented a little around making blurry reflection on mesh, mesh2 and
> patches.
> This one works well:
>
> //######################################
>
> #declare Rd=seed(12352345);// use this line only once, at the beginning of your
> scene
>
> interior{ior 1.1}
>
> texture {
>
> average texture_map {
>
> #local eN=1;#while (eN<32)
>
> [1
>
> pigment {color rgb 0}
>
> finish{
>
> reflection {0,10 fresnel on}
>
> ambient 0 diffuse 1}
>
> normal {spotted 1 scale eN/100*rand(Rd)*.1
>
> }
>
> ]
>
> #local eN=eN+1;#end
>
> }
>
> }
>
> //######################################
>
>
>
> Rendered with beta 3.7
>
>
> For sure, its not necessary to use fresnel - up to you.
>
>
> Holger
>
>
>
> Ps.: Remember to make a nice environment, _this_ is the good looking
> "something". To round it up, take a black background-plane, using the
> "screen.inc" file.
>
A _very_ nice look.
;-)
Paolo
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