POV-Ray : Newsgroups : povray.binaries.images : Playing with texture : Re: Playing with texture Server Time
2 Nov 2024 18:51:40 EDT (-0400)
  Re: Playing with texture  
From: Paolo Gibellini
Date: 6 Apr 2010 04:59:41
Message: <4bbaf7fd$1@news.povray.org>
>H. Karsten  on date 04/04/2010 07:29 wrote:
> I've experimented a little around making blurry reflection on mesh, mesh2 and
> patches.
> This one works well:
>
> //######################################
>
> #declare Rd=seed(12352345);// use this line only once, at the beginning of your
> scene
>
> interior{ior 1.1}
>
> texture {
>
>   average texture_map {
>
>    #local eN=1;#while (eN<32)
>
>     [1
>
>      pigment {color rgb 0}
>
>      finish{
>
>        reflection {0,10 fresnel on}
>
>       ambient 0 diffuse 1}
>
>       normal {spotted 1 scale eN/100*rand(Rd)*.1
>
>      }
>
>     ]
>
>    #local eN=eN+1;#end
>
>   }
>
> }
>
> //######################################
>
>
>
> Rendered with beta 3.7
>
>
> For sure, its not necessary to use fresnel - up to you.
>
>
> Holger
>
>
>
> Ps.: Remember to make a nice environment, _this_ is the good looking
> "something". To round it up, take a black background-plane, using the
> "screen.inc" file.
>


A _very_ nice look.
;-)
Paolo


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