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Am 03.04.2010 20:39, schrieb Darren New:
>
> It's not my code or idea or anything. But the ability to play with
> algorithms like this and then output SDL instead of pixels is I think
> much better than having to write the ray-tracer yourself just cause you
> have a good idea for a picture. :-)
I wonder whether it would be possible to write a POV-Ray patch to
implement a "repeating CSG" object type, repeating a set of objects /ad
infinitum/ in one, two or three directions (while still retaining the
possibility of placing individual non-repeating objects, which seems
reasonably difficult to me with the "infinity box" approach). Ideally
with some pattern parameter to pick one out of multiple object sets for
each "cell"...
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