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Reactor wrote:
> media{
> #local Thickness = 1/80;
> absorption color rgb <1.0, 0.8, 0.8> * Thickness
> scattering {
> 1, color rgb <1, 1, 1> * Thickness
> extinction 0.5
> }
> }
>
>
> This scatters all colors equally, but absorbs more red. You can try several
> variations until you find one that produces the colors you desire. I would also
> increase the amount of samples to higher than the default.
Meanwhile, I found a quite believable ground view sky (scattering type
1) - at least as long as the sun is not close to the horizon. But when
I try a view from space using the same settings, the atmosphere turns
out to look much too dense (in fact, scattering type 2 or 3 does it
better, but then the sky in the ground views is too dark), see attached
image...
See you in Khyberspace!
Yadgar
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Attachments:
Download '2010-03-29 ghurghusht, substellar point from 1.7 metres, looking south, take1.jpg' (10 KB)
Download '2010-03-29 ghurghusht, sky above substellar point from 1.7 metres, take 1.jpg' (5 KB)
Download '2010-03-29 ghurghusht with qais, take 1.jpg' (59 KB)
Preview of image '2010-03-29 ghurghusht, substellar point from 1.7 metres, looking south, take1.jpg'
Preview of image '2010-03-29 ghurghusht, sky above substellar point from 1.7 metres, take 1.jpg'
Preview of image '2010-03-29 ghurghusht with qais, take 1.jpg'
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