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High!
This weekend, I added a media atmosphere around my planet Ghurghusht...
after some tinkering, I found out that generally, it works using
scattering media only. But I wonder why the sky has such a strange color
close to the horizon... and as I took a shot at the zenith, it turned
out darker and duller than expected!
Here is the definition of the atmosphere:
#declare Atmosphere =
sphere
{
0, 5190
hollow
material
{
texture
{
pigment
{
color rgbt 1
}
}
interior
{
media
{
scattering { 1, <0.8, 0.8, 1>/80 }
density
{
spherical
density_map
{
[0 rgb <0.25, 0.5, 1>]
[0.005 rgb <0.25, 0.5, 1>]
[0.011 rgb <0.9, 1, 1>]
[1 rgb <0.9, 1, 1>]
}
}
}
}
}
}
See you in Khyberspace!
Yadgar
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Attachments:
Download '2010-03-28 ghurghusht, centlivres lacus from 1.7 metres, looking north, take1.jpg' (19 KB)
Download '2010-03-28 ghurghusht, sky above centlivres lacus from 1.7 metres, take 1.jpg' (4 KB)
Preview of image '2010-03-28 ghurghusht, centlivres lacus from 1.7 metres, looking north, take1.jpg'
Preview of image '2010-03-28 ghurghusht, sky above centlivres lacus from 1.7 metres, take 1.jpg'
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