Warp <war### [at] tag povray org> wrote:
> With +UA the actual color of the background was completely ignored, as it
> should be.
Correction: The background color was ignored for rays which hit the
bakground directly or through a tansparent surface (iow. rays which would
produce non-opaque alpha to the result). Naturally the background color
still shows up on reflections.
--
- Warp
Post a reply to this message
|