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> I've been trying to get a material to glow without effecting its surroundings
> with a 'blinding' light, but in order to get the glowing part of the scene to
> look how I want it to, the rest of the scene is illuminated far too greatly.
>
> In the scene below, I would like some reflection of the light in the water, but
> it's a bit overpowering as it is now, and the ramp beneath the light is also
> illuminated much more brightly than desired.
>
Just remove the 7 lights used to illuminate your chevron object.
Add this to the material's interior:
media{emission <0,.6,1>*9}
Add hollow just before the material statement to enable the object to
contain the media.
Alter the multiplicator to get the desired intensity.
You can change the media to:
media{emission <0,.6,1>*9 density{ spherical}}
if you don't want it to be uniform.
Good thing that you defined it near the origin.
Alain
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