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On 23.03.10 17:05, Warp wrote:
> IIRC, POV-Ray 3.5 mishandled alpha transparency against the background
> in that with antialiased edges and semi-transparent surfaces it blended
> the surface's color with the background color and then saved the resulting
> color with an alpha value. This caused object borders to have a pixel-wide
> halo of the wrong shade, and especially semi-transparent surfaces would have
> the wrong color.
>
> This was fixed in POV-Ray 3.6, where it's calculated correctly (iow. the
> background color has no effect on the pixel colors when using +UA).
>
> Last time I checked (it has been some time, though), the same problem had
> resurfaced in POV-Ray 3.7 beta. Someone had undone the fix in POV-Ray 3.6.
>
> Has this been corrected already?
The fix was that alpha is treated differently depending on the version
directive as the 3.6 change was unpopular...
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