POV-Ray : Newsgroups : povray.general : Open Shading Language : Re: Open Shading Language Server Time
30 Jul 2024 00:29:43 EDT (-0400)
  Re: Open Shading Language  
From: clipka
Date: 21 Mar 2010 19:10:56
Message: <4ba6a780$1@news.povray.org>
Mr schrieb:
> Have you had a look at OSL ?
> 
> http://code.google.com/p/openshadinglanguage
> 
> Would it be comparable to POV and has it been considered for POV-Ray 4 embedded
> language or is the current Python like new syntax project simply more user
> friendly or better suited to POV feature set?

I just skimmed over the intro; judging from that, I'd say it should 
indeed be compatible with POV-Ray's architecture (and licensing model), 
so it might be worthwile considering OSL support as a feature for POV-Ray 4.

Note however that OSL only addresses what POV-Ray puts into the 
material{} statement, so a separate language is still needed for object 
definition - and I'd advocate using OSL only as an alternative to some 
simpler material-definitions with roughly the feature(s), expressiveness 
and verbosity of POV-Ray 3.x's material{} statement.

Looks like OSL would be a kind of swiss army knife for material 
definitions - but when all you need is a decent pair of scissors, the 
swiss army knife's implementation of said tool would probably not be 
your first choice ;-)


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