Warp wrote:
> Tim Cook <z99### [at] gmail com> wrote:
>> Not sure if this is delving into the same direction as those GPU-POV
>> threads, but is there an effective way to split off and only use the
>> arbitrary-precision math when it falls outside the hardware capability?
> How do you tell when to "split off"?
>
> For example, how many mantissa bits are necessary to "accurately" depict
> the number 0.1? (Note that 0.1 cannot be represented accurately by any
> amount of mantissa bits, similarly to how 1/3 cannot be represented by
> any amount of decimals in base-10 representation.)
Hmm...have a render argument flag as to whether to use
arbitrary-precision or not?
--
Tim Cook
http://empyrean.freesitespace.net
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