POV-Ray : Newsgroups : povray.general : Increasing calculation depth with the mandel pattern? : Re: Increasing calculation depth with the mandel pattern? Server Time
30 Jul 2024 00:17:29 EDT (-0400)
  Re: Increasing calculation depth with the mandel pattern?  
From: Tim Cook
Date: 18 Mar 2010 19:53:21
Message: <4ba2bcf1@news.povray.org>
Warp wrote:
> Tim Cook <z99### [at] gmailcom> wrote:
>> Not sure if this is delving into the same direction as those GPU-POV 
>> threads, but is there an effective way to split off and only use the 
>> arbitrary-precision math when it falls outside the hardware capability?
>   How do you tell when to "split off"?
> 
>   For example, how many mantissa bits are necessary to "accurately" depict
> the number 0.1? (Note that 0.1 cannot be represented accurately by any
> amount of mantissa bits, similarly to how 1/3 cannot be represented by
> any amount of decimals in base-10 representation.)

Hmm...have a render argument flag as to whether to use 
arbitrary-precision or not?

--
Tim Cook
http://empyrean.freesitespace.net


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