POV-Ray : Newsgroups : povray.binaries.images : high resolution height_field functions : Re: high resolution height_field functions Server Time
4 Nov 2024 13:14:29 EST (-0500)
  Re: high resolution height_field functions  
From: scott
Date: 17 Mar 2010 09:10:27
Message: <4ba0d4c3@news.povray.org>
> I am probably wrong, but imo, those are not the normals (no normals 
> defined here)

I only said that because the problem seems to really show up around the 
specular light rather than in the texturing.  Presumably POV needs to 
somehow calculate the normals internally?

> Have you tried nPoints=10000?

Same problem, just smaller scale (see attached the "smooth" version).  IME 
with mesh modellers the appearance indicates incorrectly calculated normals 
(this type of pattern certainly shouldn't be visible with triangles the size 
of a few pixels).  Anyway, the image seems to get *worse* with more 
elements, shouldn't it be getting better?


Post a reply to this message


Attachments:
Download 'image2.png' (238 KB)

Preview of image 'image2.png'
image2.png


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.