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"scott" <sco### [at] scottcom> schreef in bericht
news:4ba0aea8@news.povray.org...
>I noticed that if I make a height field like this...
>
> height_field
> {
> function nPoints, nPoints {fn_X(x,0,y)}
> smooth
> }
>
> as you increase "nPoints" the normals get messed up somehow (visible
> easily
> if you have specular or reflection enabled) both with and without
> "smooth".
> Check the attached images, notice how the grid texture becomes better with
> nPoints at 1000, but then the normals get screwed up. Is it a bug?
>
>
I am probably wrong, but imo, those are not the normals (no normals defined
here) but just the detail of the grid becoming smaller. Have you tried
nPoints=10000?
Thomas
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