POV-Ray : Newsgroups : povray.off-topic : How to do I create "real" interior textures (for logs, etc.)? : Re: How to do I create "real" interior textures (for logs, etc.)? Server Time
4 Sep 2024 09:20:36 EDT (-0400)
  Re: How to do I create "real" interior textures (for logs, etc.)?  
From: Warp
Date: 14 Mar 2010 20:03:46
Message: <4b9d7962@news.povray.org>
TC <do-not-reply@i-do get-enough-spam-already-2498.com> wrote:
> Create a cylinder with a log-like texture, make a CSG cut at 45 degrees with 
> intersection, receive a properly textured log.

  If your cylinder already has a texture which looks good overall (ie. also
on the end caps of the cylinder), I don't see any reason why it would be any
different if you cut the cylinder with CSG. The texture would still be the
same and would work as if a log had been cut.

  Of course you have to apply the log texture to the entire CSG object.
If what you mean is that you have a pre-declared log object and you want
to cut that, then add the 'cutaway_textures' keyword (see documentation).

-- 
                                                          - Warp


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