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TC <do-not-reply@i-do get-enough-spam-already-2498.com> wrote:
> Create a cylinder with a log-like texture, make a CSG cut at 45 degrees with
> intersection, receive a properly textured log.
If your cylinder already has a texture which looks good overall (ie. also
on the end caps of the cylinder), I don't see any reason why it would be any
different if you cut the cylinder with CSG. The texture would still be the
same and would work as if a log had been cut.
Of course you have to apply the log texture to the entire CSG object.
If what you mean is that you have a pre-declared log object and you want
to cut that, then add the 'cutaway_textures' keyword (see documentation).
--
- Warp
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