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How do I create a log-like interior that works with CSG?
Create a cylinder with a log-like texture, make a CSG cut at 45 degrees with
intersection, receive a properly textured log.
- "texture" does not work for me - and it should not if I understand the
concept right.
- "interior_texture" should not work either, it should be only a texture
painted on the inside of a surface
- "media" has no texture (or am I wrong)
So how can it be done? A link would suffice.
Somebody is bound to have asked about this already, but I just can't find a
proper reference. So I posted here, where it should be least offensive.
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