Kene wrote:
> Darren New <dne### [at] san rr com> wrote:
>> (My first attempt gave me seconds-per-pixel rates instead of pixels-per-second
>>
>
> Sorry if I am a bit ignorant but what do you mean by the above sentence?
I mean that the bounding boxes were so bad and light sources so numerous
that it would take several seconds to calculate each pixel the way I had it
originally laid out.
> Would you mind if I sent you a copy of what I have so far? If you have attempted
> this before maybe you have experience I could learn from? I am putting up a blog
> site to allow feedback and download on this effort but until it is live I would
> be very happy if you could test and send me some comments/suggestions now. And
> this goes for anyone else interested in creating buildings using POV-Ray.
I'm going to be AFK for a couple of weeks, but I'll be happy to look at it
when I'm back.
But definitely take a look at LOME. Maybe making that your output format
instead of SDL directly would be beneficial. Maybe not. Hard to say without
knowing anything about your code.
--
Darren New, San Diego CA, USA (PST)
The question in today's corporate environment is not
so much "what color is your parachute?" as it is
"what color is your nose?"
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