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Kene wrote:
> Totally agree. That is a beautiful view! I am working on a set of macros that
> will do just what you mentioned and I think in a user friendly way too. It does
> not seem like a popular thing to create a building design tool using POV-Ray SDL
> but I am trying anyway. Will post/announce some functioning set in a week or so.
> Hoping to convert to pure SDL too.
I did a somewhat lame version of this which I put on sourceforge under the
name "lome". It's a macro processor, but the macros I wrote for it first
were for midieval archtecture.
I started with building interiors, however, which is a lot harder than
exteriors, methinks, just because POV doesn't give as much help with
bounding boxes as a mesh-based system could. So you can't just make a macro
for the outside walls and repeat it for each floor, or everything in the
whole building will be inside the same bounding box. (My first attempt gave
me seconds-per-pixel rates instead of pixels-per-second. :-)
But something interactive could be fun, yes. So far, Wings is the thing I've
found it easiest to make buildings in, but it lacks niceities like the
ability to put a wall across two other walls and have it actually join up
seamlessly.
--
Darren New, San Diego CA, USA (PST)
The question in today's corporate environment is not
so much "what color is your parachute?" as it is
"what color is your nose?"
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