|
![](/i/fill.gif) |
Darats wrote:
> What I want is : for every mesh (in the first declaration) that have "normal {
> bumps 1 scale 25*0.02 }" is to have an uncolored bumped surface and then use the
> L3Color7 keeping the bumps.
Unfortunately, it doesn't work this way. What you can do however
is to find the definition of L3Color7, which might be defined as
something like
material
{
texture {pigment{P3Color7}}
interior {I3Color7}
}
Then, for those meshes which should have a normal, you could
explicitely write mesh {... pigment {P3Color7} normal {...}}
Post a reply to this message
|
![](/i/fill.gif) |