POV-Ray : Newsgroups : povray.newusers : Problem making a bumpy surface : Re: Problem making a bumpy surface Server Time
7 Jul 2024 08:07:09 EDT (-0400)
  Re: Problem making a bumpy surface  
From: Christian Froeschlin
Date: 5 Mar 2010 18:03:35
Message: <4b918dc7@news.povray.org>
Darats wrote:

> What I want is : for every mesh (in the first declaration) that have "normal {
> bumps 1 scale 25*0.02 }" is to have an uncolored bumped surface and then use the
> L3Color7 keeping the bumps.

Unfortunately, it doesn't work this way. What you can do however
is to find the definition of L3Color7, which might be defined as
something like

material
{
   texture  {pigment{P3Color7}}
   interior {I3Color7}
}

Then, for those meshes which should have a normal, you could
explicitely write mesh {... pigment {P3Color7} normal {...}}


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