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scott wrote:
> Transferring textures between the CPU and GPU on a per frame basis is
> never a good thing for performance!
True. Right now it's just proof-of-concept and figuring out the algorithms.
If the point wasn't a live camera, I'd let it take three seconds a frame if
it had to. :-)
Right now I'm still in the version-zero thrashing around bit, after which
I'll actually figure out what shape the program should have. :-)
--
Darren New, San Diego CA, USA (PST)
The question in today's corporate environment is not
so much "what color is your parachute?" as it is
"what color is your nose?"
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